![]() The 30-series really should have moved beyond 8/10 GB for the 'mainstream' options, to at least 10/12 GB but ideally 12/16 GB. I started running into big problems with my 8 GB 3060 Ti over the past couple of years, which is part of the reason I replaced it much sooner than I normally would. Half-Life: Alyx is the only game I can think of which actually checks available VRAM and notifies you of this problem when you start the game, and is what got me to search for the cause of the message (Firefox). Something to note is that web browsers can really eat up a lot of VRAM if they are left open in the background - Firefox is particularly bad for this. ![]() That's a great explanation and demonstration of the VRAM issues the game has - and it's exactly what I predicted when people were saying that the game "randomly drops to 20 FPS" etc. It's really sad to see a 3080 or 3090 struggle with a game at 4K when it should run more or less at an optimal space, even if having to lower some settings to make up for it, and having to ask yourself if it's because it's truly the way games will look and cost the GPU or if it's because resources could be better handled. ![]() And if on top of this you sum the price of newer hardware, especially on PC space (GPUs), it's really baffling and tiring. What's even more surprising to me is that historically bad PC ports came from console versions where their architecture was very different to the PC standard, and while the consoles have come closer to help the devs too to get more streamlined productions, we're finding weirder issues all around. What I'm taking away from this video and reading general sentiment across users in various games is that these kind of issues shouldn't really be here, and while Motive has done one hell of a job and are already working hard on trying to solve as much as possible, there's issues that shouldn't be accepted but somehow are because other games have it even worse.
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